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- 90-10/Intel
- From: kpiment@cadev6.intel.com
- Subject: Desktop VR
- Date: Tue, 23 Oct 90 12:50:51 PDT
-
-
- Hi,
- I have been working for some time on a research project here at
- Intel to demonstrate VR running on a PC. Recently, this has yielded a
- simple demo of VR using VPL Eyephones and a 6d 'ball' for movement control.
- The real thrust of my research has been to implement textures in VR instead
- of shaded polygons. I have taken advantage of some of Intel's graphics
- technologies to do this and can now display a room that has wood pannelling
- on the floor, patterned wall-paper on the walls and a picture hung on the
- wall. I think you get the idea...
- The reason I am posting this note is to solicit feedback on whether
- anyone would be interested in purchasing something like this. Currently,
- this is not destined to become a product, but if there was sufficient
- interest I might be able to convince Intel to make it available. I am
- interested in talking to anyone that is in the market for semi-affordable
- VR. Reply to me by email.
-
- Preliminary Specs:
- Graphics:
- 400-600 shaded polygons at 10 frames per sec, transformed
- and rendered or 100-200 textured polygons at the same rate.
- System:
- Intel 486 25Mhz PC running DOS 4.01
- 8Mb Memory
- 150Mb HD, Color VGA monitor + misc.
- Price:
- somewhere around 15k for the hardware above
- plus about 5k for VR related development software
-
- --------------------------------------------------------------------------
- Kenneth Pimentel
- Intel Corp.
- Advanced Human Interface Group
- kpiment@cadev6.intel.com
-
-
-